Game Title: Monster Kingdom Jewel Summoner
Platform of Game: PSP Game
Genre: RPG
Product Model Year: Winter 2005
Developer: Altus/Sony Computer Entertainment
Game Requirement: Only PSP
Game Description
Monster Kingdom is an RPG game with a fantasy setting, Monster Kingdom focuses on monster collection and battles. The Player will play as Vice (the main character of the whole story), a Jewel Summoner. Jewel Summoners are people who can summon monsters that have been changed into jewel form. While Vice never underwent the training required to become a Jewel Summoner, he did inherit a charm from his mother which gave him the summoning abilities. Vice heads off on a quest to find Shenah, the killer of his mother.
Vices some support characters at his side. He travels alongside a monster, Shateen, whose name is German for shadow. There will be 4 different characters for Vice to choose who he wants to be in his team.
The four is Bargus-Calm and steady; also the most sensible of the 4.There is also a twist in his character plot later on in the game.
Lynn is mature and smart also able to occasionally predict the future.
Grey-Hot headed and Proud also the son of the Head of State.
Elycia-Spoiled and noisy but full of passion.
The greatest part of this story that attracts me is the many different storyline to this game all depends on what you during the game intercourse. Different choice will change the game the other way round, which means that you can replay the game many times to have different scenario.
The battles are interesting in that the player's party has three characters and each one can summon one of their three monsters at a time. In each battle, the party faces one to three monsters at a time. The health bar belongs to the character, but the magic bar belongs to the summoned monster so swapping monsters mid-fight helps to give an extra bit of juice, even if you lose a turn in the process. The extra twist is that each monster belongs to one of eight elements to create battles strongly influenced by a rock-paper-scissors scenario.
The elements are broken down into two main groups: light and dark. Light gets the more ethereal elements of fire, wind, and thunder while the dark group gets the more solid elements: water, earth, and ice. Fire beats ice, ice beats wind, wind beats earth, and so on until the loop closes up with water beating fire. Monsters can also be the light or dark element itself. Mastering these elements can be the difference of a drawn-out battle versus a short one or between defeating a boss and not having a hope in the world.
Graphic
There is difference in Graphic during walking, battle or conversation.
Here is below is some brief different graphic in between during the game.
Sound Quality
What sets Jewel Summoner apart is its presentation, which includes a distinctive take on the voices, music, graphics, and the battle system. Well over 90% of the dialogue has been done by talented actors and the music is pretty good. Each of the characters also gets nice, crisp art for the conversational scenes.
Videos
Conclusion
This game to me i feel that is like Pokemon and Final Fantasy. If this game is been played by any experience gamer it will be rather easy for them to complete. But the different diversity of the Game play of this game largely enhanced the urged to play this game.
But if more could be done to the lengthy conversation and make it more battles this will make the game to a near perfect game.
However overall this game is relatively good based on its graphic and voice it sure have a mold of a great game.
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